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Showing posts from January, 2017

Halfling Archetype for SS&SS rpg

I know Sharp Swords & Sinister Spells rpg is all about the Sword & Sorcery genre, but as a high fantasy guy, I just had to! With a little help from Diogo.

HalflingYou love comfort, hearty meals, and exquisite things. However, you will venture forth and endure unpleasantness and great hardship to right a wrong and bring the spoils of your adventuring back home.

Hit Dice: 1d6 Hit Points per level Luck Die: d8 Prime Attributes:Agility and Willpower
A Halfling receives the following Special Abilities and Penalty:
Experts at Hiding: Halflings roll a Positive Die when attempting to hide. Hard to Hit: Giant Opponents receive a Negative Die when

Dagger - Troll and Basilisk

*Dagger: Simple Gaming with Kids is getting a major update and we are using this series to present the changes. The new edition of Dagger features no levels, 1d6 and 2d6 mechanics, and many optional random charts to increase the fun of gaming with kids. 

Armor Class: 15 (natural armor) Hit Points: 18 Attack: +1 with claws and bite Damage: 1d6 claws and bite Special: regenerate hit points and regrow limbs (see description) Move: 6 squares Save: 5 Number Encountered: 1 or 2 (small party) 1d6 (large party)
Trolls are thin, disgusting giant humanoids with rubbery green skin. They would be tall if they were not always hunched over. They are strong, but only attack by biting and raking with their claws. Troll regenerate 3 lost hit points a turn, beginning three turns after injury, enabling even severed limbs to reattach or regrow. The only way to permanently slay a troll is to burn its remains or immerse it in acid.
Troll: AC 9; HP 21; ATK +1 claws and +1 bite; DMG 1d6 (both); SP Regenerate hit…